Tutorial: How to add a map


Greetings, friends.
In this first lesson, you will learn how to add a map and do the minimum setup.
The Map section has a menu where you can switch between tabs.

All map settings are in the first tab. Elements have tooltips.

  1. Settings of the selected map and workspace.

  2. Workspaces list. Each workspace can contain a collection of maps. Drag and drop to change the order of workspaces.

  3. List of maps in the active workspace. You can right click on a map for menu. To add a new map you can either click [Add map] or [Add empty map] button or drag and drop a map to the workspace canvas.

*If the map is animated, there will be just a static picture on the workspace canvas, the video will be played only on the players' screen.

To change the map settings, select it from the map list or click on the map in the workspace. Here's what they do:

  1. Turns on a panel for quick dice rolls.

  2. Displays a special icon on the players' screen - it shows if there is bright light for the purpose of perception checks (there is a button to change this parameter in the top right corner)

  3. Whether the tokens will be centered according to the grid.

  4. When you add new monsters to the map, they will be hidden from players.

  5. Here you can set the background for the players' map

  6. Players map zoom, useful when you need to adjust several maps and adjust to the size of 1 inch.

  7. The size of the grid and tokens, also this size is adjusted by a special element on the map (orange square).

  8. If enabled, the entire workspace will move when the Right Mouse Button is pressed. This option also affects how the drawing of a complex shape will end.

  9. Switches on grid displaying. Click the left square to select the appropriate color.

  10. Managing the display of the map. If there is fog of war on the map, changing these settings will remove it. You can mirror the map and all its contents vertically on the players' screen in the pop-up menu.

Let's have a closer look at point 9.

To display the grid, click on one of the three buttons: square, hex, or cross. To remove the grid, click the selected shape again. When the grid is displayed, a special element appears on the map (orange square). You can use it to adjust the desired size and position of the grid.

If you play with the second screen or are going to stream a map to the players, you can check how it looks. Make the map active and press the following button with the map's name on it:

After that, an additional window will open and most likely it will be completely black. This is the fog of war. You can temporarily turn off all the fog in the pop-up menu in the top right corner of this additional window:

Now let's see how to partially erase the fog. First, open the fourth tab (with the glasses icon).

  1. This slider is responsible for how dark the fog will be on the GM's screen

  2. Here is a list of the already cut out areas of fog, you can delete, change their visibility and rename them.

  3. The level of rounding the corners of a figure using the Vertices method.

Now select an erasing method. There should be no problems with the rectangle and the circle, so let's talk about the Vertices method. Once you have selected it, start to place dots (vertices), thus creating a figure. You can move the vertices, thus correcting the final result. To finish drawing press either Middle Mouse Button or Right Mouse Button, depending on the map settings.

That's all for now. If you have any questions related to this topic, we will gladly answer them.

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Comments

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Thanks for the tutorials.  Can the next one you make be on building a simple encounter. 

Okay. I will try to make a silent video, it will be faster and perhaps even more understandable for users.