Tutorial: Text Editor. Part 1.


Hi! Today I decided to introduce you to the glossary. It is a super powerful tool that allows you to take notes, create random scenarios and much more.
The same editor is used to create NIPs, creatures, token notes on a map.
The functions of this editor are many and you will not learn everything at once, but I can show you the interesting ones. Most of it will be dedicated to randomizers. So let's get started.

From simple. Dices.

Insert an image and show it on player's screen.

Links. This must be difficult to understand. The most complicated are the links to the glossary. They have several options that define what the element will look like: 

1. A normal link is a separate window with content.
2. A link that shows the content in a hint.
3. A link that replaces the text of the element to which it refers. 

Local Random. If you need a little variation inside the text, you can use this tag.

Element that is an enumeration. If you refer to this element, you get one of the enumerations.
You can place anything in "rows", even tables.

And the last for today, tables. Tables in the editor are also unusual. You can specify random and mandatory rows in them.
This is very good for making goods to some merchant.

We will return to the text editor in the future.
I will answer all questions about these videos here. 

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