Tutorial: How to work with initiative


Hey friends.Today I recorded some simple videos to explain how the initiative and fight works.


Add creatures from bestiary into episodes and into battle. Adding characters.

This video shows how to control health and statuses.

Let's study the temporary hit points.

The second way to conduct the fight. We use the map. The creatures on the map added to the initiative are synchronized with the previously added monsters. 

In the final video we will consider working with the statuses on the map.

If you have any questions on the topic, please ask them here.

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Comments

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Is there anyway to indicate that a player/creature is flying or how high up they maybe?

Visually this is not possible to achieve, but you can throw your status on the monster or character in the initiative.

Thank for tutorial. This video format is clearer than the las one. Is there a way to make personalised tokens for either monsters or player?  I was trying to change a cretures image and size  but didnt manage to.

You can't replace the image, you can do it only with your own creatures. The size of a token depends on the size of the creature (a normal token is 1 cell, a large 4 cells, etc.). If you want to change the size of all tokens, this is done in combination with the grid.

How do you replace the default token for your own creatures? I made an Arclight Phoenix and Living Lightning Bolt, so I don't really want them to look like a wolf and dryad.

Hi. You can change your own monster's avatar on the general bestiary tab. Find your creature in the general list and it should have an icon with a Plus instead of an avatar.

Thanks, I've done that now, but when I add the avatar it disappears as soon as I navigate to another creature. Adding to episode while the avatar is still showing doesn't make a difference; dragging the creature onto the map results in just a coloured circle.